
Abd arRahman
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Posted - 2010.04.23 04:38:00 -
[1]
Edited by: Abd arRahman on 23/04/2010 04:41:49 Edited by: Abd arRahman on 23/04/2010 04:41:09 # Which test you were in: April 17
Machine Info # OS version: XP 32bit # CPU: AMD ATHLON 64 3200+ @ 2,01 GHz # GPU: ATI Radeon X1650 # RAM: 2GB
I was running two clients with Russian localization at 1152x864 res with all graphic options set to LOW or NONE.
User Experience # Did you have Audio enabled? Yes
# Did you have brackets turned on? Yes
# Average FPS during the test(s): varied greatly. It was 20-30 during most of the PI tests, and it was flat 0 during the fleet fight.
# Did you notice any desyncs during the test? Yes, several times during the stress test I got the message that I have to be closer than 2500m to a container or hangar in order to execute an item transfer while i was actually closer than 2500m according to overview. During the fleet fight there were desyncs between the two clients, locked ships displaying different amount of damage in two windows to name one thing.
* On a scale of 1-10, how would you compare FPS and performance between this test and TQ? In general, performance is roughly the same in normal interaction. Please note that I have no experience of massive fleet fights on TQ.
* Describe your experience, make comments, suggestions, etc. - CCP Solomon was imo moving too fast in the second phase of the test. I couldn't find the Submit button for about a minute, missed some of his instructions and as a result lagged behind his commands all the way. I repeated all the tests slowly the next day and imo the tests are NOT obvious and easy to do. Since I have a very average mind it is highly probable that about 50% of the public got screwed up on Solomons instructions. - Russian PI translations suck on average on the same level as they suck in the rest of the client. To name one thing Volume in PI depot information refers to depot volume rather than audio volume and should be translated as "Объем", not as "Громкость". - as of now PI is instanced <=> does not allow third party interaction with player structures. This makes it an obvious target for automation which is not good. - during fleet fight all actions experienced delays of 2-3 min, I will have to look into what were the principal sources of the lag. - I still have no idea where to send my 28 Mb archive with the logs of the logserver. Teh bugreport page won't accept 28 Mb, and there is no obvious workaround/ |